Dungeons and Dragons is a fun game, whether as a player or a dungeon master. Being the dungeon master can be difficult, though. It’s part memorizing rules, acting, writing, and people wrangling. Writing an adventure or an entire campaign setting can sometimes be the most difficult part of being a dungeon master. That’s why this week’s blog post is all pre-written adventures, it won’t help with rule memorization or the voice acting, but I can’t do everything for you.
Curse of Strahd
Ravenloft has been a part of Dungeons and Dragons since the very first edition. Curse of Strahd is the fifth edition’s return to the lands that the vampire Count Strahd von Zarovich rules over with an iron fist. This adventure has more of a gothic horror taste than the usual D&D adventure. The part that got this one on my radar was that it has rules for using a Tarokka deck, a pseudo-tarot deck, to influence where monsters and artifacts will show up in the adventure. I can’t promise that your party will survive Strahd once they enter Castle Ravenloft, though.
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